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Projects
Blog
Current
A cross-platform game engine written in C++ using Vulkan and SDL, inspired by the workflow of Unreal Engine.
2024
Reverse Engineered the PS4's trophy and RTC libraries, and created the game patching system for the emulator.
A multiplayer, third person shooter roguelike built in Unreal Engine 5, inspired by Remnant From The Ashes.
2023
A tool that uses Star Engine's serialization system to reverse engineer game structs for you
A Dialogue Tree system I made for a prototype in Unreal Engine using C++ to define and implement blueprint nodes.
A PoC tool that discreetly reads the packets BattlEye is sending to the game server
2022
An Unreal Engine Object Dumper written in Rust, using eGUI
A mod-loader for Into The Radius VR. A Unreal Engine 4 game.
2021
Here is a collection of screenshots from prototypes I was working on in the s&box game engine
2020
A prototype for a third person horror shooter set in the Halo universe, made in Unity, inspired by games like Resident Evil and Alan Wake.
A Discord Bot that could query garry's mod servers and tell you how many players were on a server, and what map it is on