Unreal Object Dumper

An Unreal Engine Object Dumper written in Rust, using eGUI

Unreal Engine and Unity games are very easy to make hacks for, because the metadata reflection systems are so well known and documented after all these years. SDK Generators allow you to loop over all of the games reflection data, and recreate classes and structs for the purpose of game hacking, with little to no manual reverse engineering. This was my attempt at making one I just never got around to finishing it, mainly because I decided it would be a good idea to use Rust (the language) for this project. Turns out doing a bunch of unsafe memory stuff in Rust is a huge headache!